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Old Sep 10, 2006, 01:15 PM // 13:15   #81
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Quote:
Originally Posted by Kabale
Nerf ranger spike! zomg
I saw that, that was secsy.

Last edited by Lord Mendes; Sep 10, 2006 at 01:21 PM // 13:21..
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Old Sep 10, 2006, 01:21 PM // 13:21   #82
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Originally Posted by dgb
Who the hell runs wither? And who the hell can't swap it off?
overhex builds maybe?

one is a maliase/wither necro and the other is a SS necro. That combined with 2 illusion mesmers.

you cant swap it off if its covered by 2-3 other hexes...
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Old Sep 10, 2006, 01:23 PM // 13:23   #83
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Originally Posted by Helll is for Heroes
you cant swap it off if its covered by 2-3 other hexes...
Yeah u can. The only skill that punishes focus swapping is mind wrack, and illusion mesmers dont run that.
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Old Sep 10, 2006, 01:26 PM // 13:26   #84
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Originally Posted by Lord Mendes
Yeah u can. The only skill that punishes focus swapping is mind wrack, and illusion mesmers dont run that.
oh my bad, i thought he meant swap it off as in remove the hex.

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Old Sep 11, 2006, 04:15 PM // 16:15   #85
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Well, if you run into heavy hex when your bspiking your screwed no matter how many converts you have. Migraine F T W
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Old Sep 11, 2006, 04:30 PM // 16:30   #86
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Quote:
Originally Posted by Lord Mendes
Yeah u can. The only skill that punishes focus swapping is mind wrack, and illusion mesmers dont run that.
yeah, but most pug b spikes are too stupid to swap anything off, so they just hope to god they get a convert on them.

ANYWAYS, two cg rangers+infuser=gg b spike. if anything, just make a team with that and you'll get some semi-decent fame just rolling b spike after b spike, unfortunately them running around for 20 minutes gets pretty irritating, especially at the second map, where they run around that giant open area.
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Old Sep 11, 2006, 05:48 PM // 17:48   #87
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Originally Posted by Thom Bangalter
yeah, but most pug b spikes are too stupid to swap anything off, so they just hope to god they get a convert on them.

ANYWAYS, two cg rangers+infuser=gg b spike. if anything, just make a team with that and you'll get some semi-decent fame just rolling b spike after b spike, unfortunately them running around for 20 minutes gets pretty irritating, especially at the second map, where they run around that giant open area.
Yeah i hate it when bloodspike run into the burial mounds. If i wanted to chase after people i'd AB, seriously.
Nothing needs to b done about bloodspike, they just have to realize when they are losing and resign, not run around for 20+ minutes.
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Old Sep 11, 2006, 06:30 PM // 18:30   #88
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Quote:
Originally Posted by Lord Mendes
Yeah i hate it when bloodspike run into the burial mounds. If i wanted to chase after people i'd AB, seriously.
Nothing needs to b done about bloodspike, they just have to realize when they are losing and resign, not run around for 20+ minutes.
It is even worse when you face a bloodspike that has subbed out a N/Mo for an E/Mo with obsidian flame and ward against foes. Particularly annoying on some of the tighter maps. They continuously cover their own tracks with the ward and just run around.

Taking a 3 month lapse from HA and blood spike completely changes their tactics. 3 months ago, you could just mash all 8 of your players into their faces and interrupt enfeebling blood, shadow strike, and whatever other skills you wanted while your melee players mashed their faces in. Now all they seem to do is run away. I recommend the build name be changed to RUNway.

Last edited by Divineshadows; Sep 11, 2006 at 06:36 PM // 18:36..
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Old Sep 15, 2006, 03:22 PM // 15:22   #89
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Originally Posted by Divineshadows
Now all they seem to do is run away. I recommend the build name be changed to RUNway.
Yeah, they should take out the rit and have a windborne spammer. Ditch muddy terrain and they would be the most annoying build ever. I also never knew that a blood spike could gank around for 20 minutes on Underworld.. I guess there running tactic is spreading to every map.
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Old Sep 15, 2006, 03:31 PM // 15:31   #90
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Nerf Iway ZOMFG!!
Nerf Ranger Spike ZOMFG!!
Nerf Dual Smite ZOMFG!!
"Next..."
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Old Sep 15, 2006, 03:35 PM // 15:35   #91
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Ritualist balance updates probably nerfed Bloodspike e-management. Dunno yet how Rit lord guys work in practice, but I can't see them running with QZ anymore.
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Old Sep 15, 2006, 04:04 PM // 16:04   #92
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Quote:
Originally Posted by Lord Dark Genie
Ritualist balance updates probably nerfed Bloodspike e-management. Dunno yet how Rit lord guys work in practice, but I can't see them running with QZ anymore.
You must not HA much. Nobody runs QZ anymore, it's all Oppressive Gaze. Since the update, a Rt/R takes Energizing Wind to reduce the cost of Shelter. And Bspike has always had a BiP necro for energy management, plus most groups use level 0 bone minions now to fuel Soul Reaping now as well.

Last edited by B Ephekt; Sep 15, 2006 at 04:06 PM // 16:06..
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Old Sep 19, 2006, 03:31 AM // 03:31   #93
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well another problem thats becoming annoying is running bloodspikes

i dont want to hear no crap about "oh they are just using tactics", its clear ha wasnt designed more for an arena style deathmatch games and not some constant running marathon with an occasional spike

earlier on scarred earth i seen a team waiting to fight the winner of the 2nd half that involved a lame running bloodspike team and they actually resigned because it was taking too long. If that doesnt speak volumes then i dont know what does.
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Old Sep 19, 2006, 04:07 AM // 04:07   #94
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Quote:
Originally Posted by Oren The Destroyer
Nerf Iway ZOMFG!!
Nerf Ranger Spike ZOMFG!!
Nerf Dual Smite ZOMFG!!
"Next..."
That pretty much sums up nerf calls. By the time a build gains a name, its time to stop calling for proffesion nerfs and start calling for team build nerfs.

B-Spike has been balanced. The Rit Lord was primary battery and a powerful prot for the team. That is greatly reduced now; the rit lord forced to swap skills to less powerful spirits or rely exclusivly on EW being up and safe to act effectively.

The problem with the "nerf"--as others may see it--is that Anet didn't decide to totally obliterate the build. They reduced its power; took some of its flexibility away and made it even more rigid in the process.
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Old Sep 19, 2006, 10:52 AM // 10:52   #95
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Quote:
Originally Posted by audioaxes
well another problem thats becoming annoying is running bloodspikes

i dont want to hear no crap about "oh they are just using tactics", its clear ha wasnt designed more for an arena style deathmatch games and not some constant running marathon with an occasional spike

earlier on scarred earth i seen a team waiting to fight the winner of the 2nd half that involved a lame running bloodspike team and they actually resigned because it was taking too long. If that doesnt speak volumes then i dont know what does.
Bring snares.
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Old Sep 19, 2006, 11:56 AM // 11:56   #96
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Bloodspike is just another build out there if you cant infuse a blood spike then you suck so gg :P

If you pressure them enough they wont be able to spike after first few infuses anyways, as for iway just remoe the skill completely lol

Last edited by The Silver Star; Sep 19, 2006 at 11:58 AM // 11:58..
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Old Sep 19, 2006, 01:53 PM // 13:53   #97
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The majority of blood spike teams blow. Not all of them do this "spread and run" tactic but its annoying, especially in Burial Mounds. They do usually manage to get at least one kill off spikes but they usually lose.
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Old Sep 19, 2006, 02:11 PM // 14:11   #98
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Well burial mounds is an easy map for the blood spike i play in some times, spike down there ghost then cap and keep SB on our ghost all the time while spiking them down.
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Old Sep 19, 2006, 02:40 PM // 14:40   #99
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what u cap on burial ?
flag stand ?
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Old Sep 19, 2006, 09:13 PM // 21:13   #100
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First off, i do b-spike quite alot and i find it rather/very funny to see all you people (some from famous HA guilds says things like "If u cant beat b-spike u shouldnt do HA" or "Get a decent infuser and win". My guild beats many "famous" ha guilds and "famous" ha people, so you are basically dissing your own infuser and your guild aswell with every comment. We beat topguilds on daily basis, but imo b-spike is not overpowered. Its just a build that sux if u cant play it and its good if u can. U know i'm right.
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